Source code for py3dtiles.b3dm
# coding: utf-8
import struct
import numpy as np
from .tile import TileContent, TileHeader, TileBody, TileType
from .gltf import GlTF
from .batch_table import BatchTable
[docs]
class B3dm(TileContent):
[docs]
@staticmethod
def from_glTF(gltf, bt=None):
"""
Parameters
----------
gltf : GlTF
glTF object representing a set of objects
bt : Batch Table (optional)
BatchTable object containing per-feature metadata
Returns
-------
tile : TileContent
"""
tb = B3dmBody()
tb.glTF = gltf
tb.batch_table = bt
th = B3dmHeader()
th.sync(tb)
t = TileContent()
t.body = tb
t.header = th
return t
[docs]
@staticmethod
def from_array(array):
"""
Parameters
----------
array : numpy.array
Returns
-------
t : TileContent
"""
# build tile header
h_arr = array[0:B3dmHeader.BYTELENGTH]
h = B3dmHeader.from_array(h_arr)
if h.tile_byte_length != len(array):
raise RuntimeError("Invalid byte length in header")
# build tile body
b_arr = (array[B3dmHeader.BYTELENGTH:h.tile_byte_length
- B3dmHeader.BYTELENGTH])
b = B3dmBody.from_array(h, b_arr)
# build TileContent with header and body
t = TileContent()
t.header = h
t.body = b
return t
[docs]
class B3dmHeader(TileHeader):
BYTELENGTH = 28
def __init__(self):
self.type = TileType.BATCHED3DMODEL
self.magic_value = b"b3dm"
self.version = 1
self.tile_byte_length = 0
self.ft_json_byte_length = 0
self.ft_bin_byte_length = 0
self.bt_json_byte_length = 0
self.bt_bin_byte_length = 0
self.bt_length = 0 # number of models in the batch
[docs]
def to_array(self):
header_arr = np.frombuffer(self.magic_value, np.uint8)
header_arr2 = np.array([self.version,
self.tile_byte_length,
self.ft_json_byte_length,
self.ft_bin_byte_length,
self.bt_json_byte_length,
self.bt_bin_byte_length], dtype=np.uint32)
return np.concatenate((header_arr, header_arr2.view(np.uint8)))
[docs]
def sync(self, body):
"""
Allow to synchronize headers with contents.
"""
# extract array
glTF_arr = body.glTF.to_array()
# sync the tile header with feature table contents
self.tile_byte_length = len(glTF_arr) + B3dmHeader.BYTELENGTH
self.bt_json_byte_length = 0
self.bt_bin_byte_length = 0
self.ft_json_byte_length = 0
self.ft_bin_byte_length = 0
if body.batch_table is not None:
bth_arr = body.batch_table.to_array()
# btb_arr = body.batch_table.body.to_array()
self.tile_byte_length += len(bth_arr)
self.bt_json_byte_length = len(bth_arr)
# fth_arr = body.feature_table.header.to_array()
# ftb_arr = body.feature_table.body.to_array()
[docs]
@staticmethod
def from_array(array):
"""
Parameters
----------
array : numpy.array
Returns
-------
h : TileHeader
"""
h = B3dmHeader()
if len(array) != B3dmHeader.BYTELENGTH:
raise RuntimeError("Invalid header length")
h.magic_value = "b3dm"
h.version = struct.unpack("i", array[4:8])[0]
h.tile_byte_length = struct.unpack("i", array[8:12])[0]
h.ft_json_byte_length = struct.unpack("i", array[12:16])[0]
h.ft_bin_byte_length = struct.unpack("i", array[16:20])[0]
h.bt_json_byte_length = struct.unpack("i", array[20:24])[0]
h.bt_bin_byte_length = struct.unpack("i", array[24:28])[0]
h.type = TileType.BATCHED3DMODEL
return h
[docs]
class B3dmBody(TileBody):
def __init__(self):
self.batch_table = BatchTable()
# self.feature_table = FeatureTable()
self.glTF = GlTF()
[docs]
def to_array(self):
# TODO : export feature table
array = self.glTF.to_array()
if self.batch_table is not None:
array = np.concatenate((self.batch_table.to_array(), array))
return array
[docs]
@staticmethod
def from_glTF(glTF):
"""
Parameters
----------
th : TileHeader
glTF : GlTF
Returns
-------
b : TileBody
"""
# build tile body
b = B3dmBody()
b.glTF = glTF
return b
[docs]
@staticmethod
def from_array(th, array):
"""
Parameters
----------
th : TileHeader
array : numpy.array
Returns
-------
b : TileBody
"""
# build feature table
ft_len = th.ft_json_byte_length + th.ft_bin_byte_length
# ft_arr = array[0:ft_len]
# ft = FeatureTable.from_array(th, ft_arr)
# build batch table
bt_len = th.bt_json_byte_length + th.bt_bin_byte_length
# bt_arr = array[ft_len:ft_len + bt_len]
# bt = BatchTable.from_array(th, bt_arr)
# build glTF
glTF_len = (th.tile_byte_length - ft_len - bt_len
- B3dmHeader.BYTELENGTH)
glTF_arr = array[ft_len + bt_len:ft_len + bt_len + glTF_len]
glTF = GlTF.from_array(glTF_arr)
# build tile body with feature table
b = B3dmBody()
# b.feature_table = ft
# b.batch_table = bt
b.glTF = glTF
return b