py3dtiles.tileset.content.b3dm module
- class py3dtiles.tileset.content.b3dm.B3dm(header: B3dmHeader, body: B3dmBody)[source]
Bases:
TileContent
- static from_gltf(gltf: GLTF2, batch_table: BatchTable | None = None, feature_table: B3dmFeatureTable | None = None) B3dm [source]
- static from_numpy_arrays(points: ndarray[Any, dtype[float32]], triangles: ndarray[Any, dtype[uint8]] | None = None, batch_table: BatchTable | None = None, feature_table: B3dmFeatureTable | None = None, normal: ndarray[Any, dtype[float32]] | None = None, uvs: ndarray[Any, dtype[float32]] | None = None, batchids: ndarray[Any, dtype[uint32]] | None = None, transform: ndarray[Any, dtype[float32]] | None = None, texture_uri: str | None = None, material: Material | None = None) B3dm [source]
Creates a B3DM body from numpy arrays.
- Parameters:
points – array of vertex positions, must have a (n, 3) shape.
triangles – array of triangle indices, must have a (n, 3) shape.
batch_table – a batch table.
feature_table – a feature table.
normals – array of vertex normals, must have a (n, 3) shape.
uvs – array of texture coordinates, must have a (n, 2) shape.
batchids – array of batch table IDs, must have a (n) shape.
texture_uri – the URI of the texture image if the primitive is textured.
material – a glTF material. If not set, a default material is created.
- static from_primitives(primitives: list[GltfPrimitive], batch_table: BatchTable | None = None, feature_table: B3dmFeatureTable | None = None, transform: ndarray[Any, dtype[float32]] | None = None) B3dm [source]
- class py3dtiles.tileset.content.b3dm.B3dmBody[source]
Bases:
TileContentBody
- static from_array(b3dm_header: B3dmHeader, array: ndarray[Any, dtype[uint8]]) B3dmBody [source]